How to actually write brilliant videogames 10th June 2020 Adam Burt pulls back the curtain on videogame narratives, looking at how to create worlds and interactive stories. Read more
How to extend the life of your next big videogame 11th May 2020 Ben Joy from the Etch Play team explores ways in which video game studios and publishers can extend the life of their game, and why doing so is so important. Read more
Everything you need to know about advertising games with memes 6th April 2020 The ultimate resource for games studios who want to get into memes. Yes, memes. My body is ready. Let's do this. Read more
How to use gaming to your brand's advantage 11th March 2020 Client Services Lead, Ben Joy, takes a look at how brands can leverage games as a part of their marketing and commerce strategies. Read more
The best examples of the extended experience 19th February 2020 The extended experience is a way of thinking about games, which challenges the default assumption that audience acquisition and engagement is... Read more
Community Love: The value of open source 14th February 2020 On a day we celebrate love, Pete Keating from the Etch Play team wants to talk about and share some appreciation for the open source community. Read more
It's tricky: Video game difficulty in the age of accessibility 14th October 2019 Adam examines the popularity of difficult games, and the rise in games designed to be more accessible for everyone. Read more
How videogames can help with mental health 10th September 2019 Adam takes a look at the games that can help fight against depression, anxiety, and more. Read more
What project teams can learn from pinball 21st October 2018 Adam went to the pinball museum and all he got us was this blog post. Read more